Two official example stages were released: Guada's home stage, Bamboo Lodge, and Sandbert's home stage, The Sandbox. Custom stages are viewed on separate pages in the character select screen. Players can customize where each player initially spawns, the elevation of the respawn platform, and the size of the camera and blastzones for both standard and advanced stages. Unlike stages in the base game, advanced stages can have up to four separate music tracks that are chosen at random when the stage is selected. Advanced stages can incorporate custom scripting and can have Basic and Aether versions. We'll post trailers, dev talks, tournament VoDs, and more here Rivals of Aether is an indie fighting game set in a world where warring. Advanced stages allow players to import their own backgrounds and music. The official Youtube channel of RIVALS OF AETHER. Standard stages are made only with resources included in the base game (tilesets, backgrounds, and music). There are two types of custom stages, standard stages and advanced stages. Rivals of Aether features a built in stage editor. Both can be downloaded from Steam Workshop and edited. Guadua was also created as an example of a complex workshop character. Sandbert was reintroduced as an official workshop character. Because Steam Workshop for Rivals uses the same coding aspect for custom characters as the official characters, characters created through Steam Workshop can include complex mechanics not already present in the base game.
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